I Phone I Pad C Programming
Introduction to the Objective-C Language
Language and tools
Evolution of Objective-C
Xcode development atmosphere
Objective-C fundamentals
Syntax and linguistics
Pointers, structs, functions
Decisions, loops and logic
Developing categories in Objective-C
Defining categories
Declaring the category interface with @interface
Programming the category exploitation @implementation
Encapsulating attributes with ways and properties
Creating and exploitation categories
Importing the interface
Writing constructors
Instantiating the categories and invoking ways
Simplifying code with fashionable Objective C
Defining properties
Initializing variables
Reusing categories through Aggregation
Building teams of advanced categories
Defining relationships between categories
Incorporating the Has-A relationship in school style
Employing Foundation Framework categories
Simplifying application development with category libraries
Working with assortment categories as well as NSArray, NSDictionary, NSSet
Iterating collections with enumerators
Structuring OO category Hierarchies
Exposing interfaces with protocols
Defining ex gratia and needed contracts
Designing to Associate in Nursing interface instead of Associate in Nursing implementation
Inheritance and polymorphism
Identifying the Is-A relationship
Defining constructors in subclasses
Leveraging dynamic binding through polymorphism
Categories and extensions
Creating classes to increase categories while not inheritance
Redeclaring access rights with extensions
Hiding personal ways
Building GUIs
Exploiting the Cocoa framework
Designing mack GUIs exploitation Interface Builder
Communicating between objects with targets
Implementing the delegate pattern with @selector
Leveraging Cocoa patterns
Developing Associate in Nursing application with MVC
Registering bindings to watch dynamical knowledge
Responding to mouse and keyboard events
Enhancing user interfaces with views and controls
Creating apps with Cocoa bit
Designing GUIs for the iPhone and iPad
Choosing acceptable controls for the restricted screen area of mobile devices
Interacting with the software package
Accessing the classification system
Storing and retrieving knowledge with NSFileManager
Obtaining directory and file info
Archiving categories
Conforming to the NSCodingProtocol
Working with NSData, NSKeyedArchiver and NSKeyed Unarchiver
Packaging Code for use with Libraries and Frameworks
Comparing dynamic and static libraries
Wrapping code for public or personal use
Developing shared code
Language and tools
Evolution of Objective-C
Xcode development atmosphere
Objective-C fundamentals
Syntax and linguistics
Pointers, structs, functions
Decisions, loops and logic
Developing categories in Objective-C
Defining categories
Declaring the category interface with @interface
Programming the category exploitation @implementation
Encapsulating attributes with ways and properties
Creating and exploitation categories
Importing the interface
Writing constructors
Instantiating the categories and invoking ways
Simplifying code with fashionable Objective C
Defining properties
Initializing variables
Reusing categories through Aggregation
Building teams of advanced categories
Defining relationships between categories
Incorporating the Has-A relationship in school style
Employing Foundation Framework categories
Simplifying application development with category libraries
Working with assortment categories as well as NSArray, NSDictionary, NSSet
Iterating collections with enumerators
Structuring OO category Hierarchies
Exposing interfaces with protocols
Defining ex gratia and needed contracts
Designing to Associate in Nursing interface instead of Associate in Nursing implementation
Inheritance and polymorphism
Identifying the Is-A relationship
Defining constructors in subclasses
Leveraging dynamic binding through polymorphism
Categories and extensions
Creating classes to increase categories while not inheritance
Redeclaring access rights with extensions
Hiding personal ways
Building GUIs
Exploiting the Cocoa framework
Designing mack GUIs exploitation Interface Builder
Communicating between objects with targets
Implementing the delegate pattern with @selector
Leveraging Cocoa patterns
Developing Associate in Nursing application with MVC
Registering bindings to watch dynamical knowledge
Responding to mouse and keyboard events
Enhancing user interfaces with views and controls
Creating apps with Cocoa bit
Designing GUIs for the iPhone and iPad
Choosing acceptable controls for the restricted screen area of mobile devices
Interacting with the software package
Accessing the classification system
Storing and retrieving knowledge with NSFileManager
Obtaining directory and file info
Archiving categories
Conforming to the NSCodingProtocol
Working with NSData, NSKeyedArchiver and NSKeyed Unarchiver
Packaging Code for use with Libraries and Frameworks
Comparing dynamic and static libraries
Wrapping code for public or personal use
Developing shared code
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